Insights

Notes on what
players feel.

Field notes on game UI/UX — onboarding, HUD density, Web3 wallet flows, and the small interface decisions that decide whether players stay. First essays landing soon.

// Editorial · new

The first 30 seconds: why players bounce before they understand your game.

A breakdown of first-session UX in game onboarding — what the UI must communicate before a player knows the rules, and the patterns that quietly kill retention in minute one.

Onboarding · RetentionRead · 6 min →
L7 // 001
// HUD

Reading a battle HUD at a glance

How to keep an information-dense combat HUD legible mid-fight — hierarchy, motion, and what to cut.

Strategy · HUDSoon
// Web3

Wallet onboarding that doesn't feel like a bank

Connect, mint, and transaction flows redesigned so first-time players don't bounce at the seed phrase.

Web3 · OnboardingSoon
// Systems

Designing UI that scales to dozens of screens

Component systems for game interfaces — building once so the next ten screens don't need a redesign.

Design systemsSoon
// Casual

Cozy doesn't mean simple

What makes a casual title screen feel warm and tactile — and the one clear call to action it needs.

Casual · MobileSoon
// Handoff

An engineer-ready handoff your devs won't curse

Specs, motion docs and exports that ship — what belongs in the file and what wastes everyone's time.

Process · HandoffSoon
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