Layer 7 Studio helps teams turn game ideas into polished, production-ready interfaces, player flows, and scalable UI systems for mobile, PC, casino, casual and Web3 games.
We stay narrow on purpose: HUDs, menus, lobbies, shops, reward flows, onboarding, UI kits, and production handoff.
Main menu, HUD, lobby, shop, inventory, battle pass, reward popups, onboarding, settings and end-game screens.
Reusable buttons, panels, modals, icons, typography, spacing rules, screen states and scalable component sets.
Screen maps, monetization flows, reward loops, casino bonus flows, mobile onboarding and wire-to-polish screen logic.
Organized Figma or PSD files, export-ready assets, state notes, responsive layout guidance and developer review support.
Casino, casual, Web3 and mobile interfaces built around screen logic, visual hierarchy, UI polish and production-ready handoff.
We focus on the interface layer: what players see, touch, scan, misunderstand, trust, and return to every session. The six layers below are the engine — invisible, essential, and nobody falls in love with the netcode.
Interfaces that explain the game without slowing the player down.
UI that belongs inside the game tone, genre, economy and visual language.
Files structured around states, components, exports and implementation notes.
Teams across Web3, indie and casual have shipped with Layer 7 — several anonymized under NDA.