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Layer 7 · Saigon · Game UI/UX Studio

Production-ready game UI/UX. Only what players see.

Layer 7 Studio helps teams turn game ideas into polished, production-ready interfaces, player flows, and scalable UI systems for mobile, PC, casino, casual and Web3 games.

Now booking UI sprints
200+ completed orders
100% on-time delivery
layer7.studiovn@gmail.com
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Game UI orders completed
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On-time delivery record
UI
Screens, flows, systems
L7
The player-facing layer
Capabilities

Focused UI/UX support for game teams that need screens to ship.

We stay narrow on purpose: HUDs, menus, lobbies, shops, reward flows, onboarding, UI kits, and production handoff.

Selected Work

Focused game UI/UX, proven through selected work.

Casino, casual, Web3 and mobile interfaces built around screen logic, visual hierarchy, UI polish and production-ready handoff.

View all projects →
NewLakeside Bar game UI
Casual · Mobile · 2025
Lakeside Bar
Read case study →
ELOFUN game hub UI
Platform · Casual Hub
ELOFUN Game Hub
Read case study →
Space Misfits hangar UI
Web3 · Space Sim
Space Misfits — Hangar
Read case study →
RTS strategy battle UI
RTS / Strategy · Competitive
RTS Battle System
Read case study →
FeaturedZerpmon battle arena game UI
Web3 · NFT Battle Card · 2024
Zerpmon — Battle Arena
Read case study →
AXE Poker casino lobby UI
Casino · Cards
AXE Poker
Read case study →
View all projects →
Pipeline

From rough flow to handoff-ready interface.

Four steps, one production path
Step 01
01
Map the flow
Screen list, player goals, economy moments, monetization touchpoints and UX risks.
Screen mapUX risk
Step 02
02
Wire and test
Readable hierarchy, navigation logic, layout states and fast iteration before visual polish.
WireframeStates
Step 03
03
Build visual UI
High-fidelity screens, genre-specific interface language, icons, panels and components.
PolishUI kit
Step 04
04
Prepare handoff
Organized files, export-ready assets, responsive notes and developer review support.
SpecsAssets
Why Layer 7

Layer 7 is the only layer most players ever feel.

We focus on the interface layer: what players see, touch, scan, misunderstand, trust, and return to every session. The six layers below are the engine — invisible, essential, and nobody falls in love with the netcode.

Player-first

Interfaces that explain the game without slowing the player down.

World-fit

UI that belongs inside the game tone, genre, economy and visual language.

Production-ready

Files structured around states, components, exports and implementation notes.

Trusted by

Studios we've shipped with.

Teams across Web3, indie and casual have shipped with Layer 7 — several anonymized under NDA.

Founder

One mission. One layer.

V
"10+ years designing UI/UX for games. One mission going forward: the only layer players see."
Vincent Ngo · Founder & Lead Designer
Top Rated · Fiverr · Based in HCM · GMT+7
"
A note from a client
Vincent didn't just redesign our HUD — he challenged our entire mental model of what onboarding should feel like. Best money we've spent this year.
K
Kira T.Head of Product · NFT Studio (under NDA)
Start a UI sprint

Have a screen, flow, or full interface system to build?

Send the game genre, platform, screen list, references, deadline and current build or wireframes. Layer 7 can scope a screen sprint, flow sprint, or production UI system.

layer7.studiovn@gmail.com →