The brief
ELOFUN isn't one game — it's an entire hub: a branded minigame running inside a scrollable library of titles, with one navigation system across all of them. The job was information architecture, not decoration.
The approach
We built a component system that scales to dozens of games without a redesign each time — a consistent launcher, social layer and navigation that stays familiar whether a player is on the hub or inside a title. One language, many games.

The outcome
Proof we handle systems, not just single screens — a hub that grows with the catalogue instead of fighting it. Layer 7, done properly.