Web3 · Space Sim

Space Misfits —
Hangar.

RoleUI/UX Design
PlatformWeb · Web3
ScopeHangar · Marketplace · Inventory
Space Misfits hangar and marketplace interface

The brief

Space Misfits is a Web3 space sim with a lot going on under the hood: facilities, an in-game economy, an NFT gateway and a player-driven market. The challenge was to make all of that feel like a game, not a spreadsheet — a hangar a player wants to spend time in.

The approach

We treated the dashboard as a place, not a menu. Clear zones for ships, marketplace and inventory; a hierarchy that surfaces the next meaningful action; and Web3 touchpoints (ownership, trading) framed in the game's own language so they read as gameplay rather than a banking detour.

Space Misfits dashboard detail
Hangar dashboard — facilities, economy and player market in one game-native interface.

The outcome

A control center that carries a dense Web3 economy without losing the feel of a game — the part players see, touch, and judge. Layer 7, done properly.

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